It would appear that things haven't changed around here in a while. I'm going to shake it up a bit.
When I last posted I was in graduate studies with very little spare time, and when I had spare time it really was to just try and relax and have some fun. It has been almost a year since I finished off my master's degree. In that time I've been doing what I feel like catching up on things I missed while in school.
One thing I have been doing a lot more since I graduated was work on my hobby projects. I sort of decided around December that I wanted to get back to working on things and spend less time playing games. Before that point I had poked a few things here and there kept myself a bit familiar with things going on such as the arrival of a free version of the Unreal 4 engine. Updates with Libgdx and news about what to expect with Java 9.
I have also come to understand different types of database systems. SQL vs no-SQL, Graphing, and Geospatial. Which has lead me to start thinking about how I could turn them into powerful back-ends for games. Maybe not what you typically think of when it comes to games, but I really feel they would be of use.
There also has been two 'recent' languages that have caught my attention: Kotlin and Rust. Kotlin, I feel very much at home in because of my very extensive experience in the JVM ecosystem. Rust I haven't found the time to dig into but it is on my list of things to try out. I have a suspicion it will be a very pleasant low-level language. Another language I poked at a bit during my graduate studies what D. Which I have to say is a decent language if you come from a C++ background as it sort of melds together C++ and C#.
I have gotten myself very familiar with Kotlin and been using it for a couple of projects I got on the go right now. One of them was a survival-based tower defense (think of a more complicated version of Plants vs Zombies). Which I developed to an almost playable state but then decided to drop the project for something else that I've been itching to work on. Using Kotlin I realized I have finally found a language which I really like working with. While I have used Java for years, part of me really hated the verboseness of it and I started playing around with Scala, Groovy, and Xtend. Each of which are decent but none of them I was satisfied with their tool or library support. In my opinion the quality of tools and libraries for a language outweighs everything else about a language. Kotlin sort of fixes that issue. Not only is it a non-verbose version of Java but it is very tightly integrated with Java such that making use of Java libraries is natural and straight forward. Xtend was very much the same way, but the tool support was fairly buggy and the syntax seemed more hacked together than well thought out.
Anyways, I mentioned I have a new project I am working on... but for now I'm not going to say too much about it. It really has to do with the fact I am prototyping it out right now just to see if the tools I want to use will play nicely together. So far it has been good and I've been making progress but I feel its far too early to go into the details of what I am working on. Which goes back to my first point about shaking things up. Someone I know mentioned I hadn't updated my blog in a while... and it isn't because I haven't been up to much... more the opposite really. Now that things are sort of settled down in my life and things are a lot more stable I feel like updating this blog more often would be useful. I'm thinking to try and stick to a biweekly schedule... But I'm sure even with my best intentions I'll miss the odd week here or there.