October 15, 2013

TerraFirmaCraft and Minecraft Forge

I recently came across a wonder mod called TerraFirmaCraft which has proven to be a fairly amazing rework of survival Minecraft. It adds a huge depth to the game play, and unlike every version of Minecraft since early alpha when I first started to play it actually makes the game harder and removes all the 'mob farming/automation' from the game. I find it pretty amazing because a lot of the new red-stone stuff is 'neat' but it really just makes the easy parts of the game even easier. I wouldn't be able to describe all the changes it has done to the game in a single post (well at least one that people would read) so instead I will simply put it this way: Everything takes more effort, nothing is automated, and you really have to actually work towards your goals. It means when you actually build your first house in TFC it feels like a huge accomplishment because you probably spent a few days trying to gather resources and fighting off significantly more powerful mobs.

This mod has also reminded me of all the parts about Minecraft I really enjoy and how Minecraft Forge allows me to actually tackle some of my mod ideas without trying to dig through Minecraft source (yuck). Needless to say, TFC is still in a beta and has lots of areas to improve. On the other hand, it is very fun and I agree with the premise of the project. As a result, I have decided to contribute my time and effort towards the project to improve it and by writing a couple add-ons for the core mod. My first change has been to revive an older addon which is no longer being maintained called TerraBow. I will likely take the information about it and make an actual page here for people to view. I will also be making posts about other mods I write for TFC and make occasional progress reports (since doing that seems to both tell people I am making progress, and gives me something to refer to).

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