This leaves me wondering what feature I should take on next, the things I have remaining are the following items:
- World Map - A node-based map with regional views, cities and areas to explore.
- Missions - A miniature world, sort of a series of battles up to a boss area.
- Challenges - A single battle which challenges the player's ability with various aspects of combat.
- Online Play - Setup a deployable server for LANs where players can create maps on the editor, play custom maps together, and chat. (Expand to Co-op based play later)
- Enhanced Combat
- Add map interactions
- Fire/lava and water effects
- Design pathfinding around new factors of the map
- Add custom map events
- Campaign Development
- Start creating the storyline and foundation for the single-player game
- Cinematic content
- Quests
- Character dialog
- Developing the world map
- Polish Interface
- Reskin the UI to match the game
- Add music to menus/world/battle
- Add basic sounds during menu
- Add options menu
- Polish Gameplay
- Add sounds and animations to characters
- Add more character models
- Create actual textures for the blocks and such.
- Add more AI and different types for difficulties
- Include threat and concern into combat model for smarter AI
- Balancing (done after most other systems are in place)
- Monster/Content
- Add different/new enemies with special abilities
- Give units attribute coefficients and scaling
- Boss units and special battles
- Polish Maps
- Lighting Effects - Add lights and shadows to map to add a level of depth and quality to maps
- Particle Effects - Add splash to water, smoke to flames, molten splash to lava.
- Polish Items
- Add names to items
- Clean up item tooltip
- Show current equip when swapping items
- Perform comparison between items when equipping
- Polish Characters
- Improve Job Rank system
- Provide attribute bonus for increasing ranks
- Multi-tier abilities?
And I could probably spend more time thinking about other things here and there I want to work on. It is kind of odd, most of this is tweaking already existing parts of the game. Where to go next for 0.1.6+ is lurking in the background as I am wondering where this project will take me.
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