August 25, 2012

Pushing for Alpha

I have been a busy bee.

Progress on the game is pretty steady and I'll be able to enter an alpha phase in the project hopefully before I have to return to class in the fall. Basically, I won't go into an alpha until I have something playable. Most of the main systems in the game are fully operational and some of them really just need some love when it comes to actual content.

Typically, as an indie developer I usually keep graphics and sounds as a very low priority for most of development. Fortunately, I know my way around Photoshop so whipping up some temporary assets is very quick. I'll be updating the blog at the end of next week to outline more information about the game and give a basic rundown of what is complete and what needs to be done for various stages of the project. I'll probably provide a few screenshots as well.

Note: When I do hit the alpha phase, I'll be providing a link here where it can be downloaded and tested.

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