October 29, 2011

My Game

I'm in the final stages of getting my game ready for deployment onto the Android marketplace. A week or two and I should be ready. Considering the simplicity of the game I actually find it to be somewhat satisfying to play randomly. It isn't your all-star game, but it is pretty fun to just play randomly. I expect to reuse a bunch of my code and quickly whip up a free game; well, before I get into a more serious game.

I'm not sure what it is, but I have a thing for 'shapes' I like the whole geometry based art and the style that goes with it. I'd be tempted to take my tower defense and port it over to android, and finish it. Considering development is actually very fast and easy on android thanks to a number of tools out there I probably could without breaking too much of a sweat. I will probably make an announcement on this blog once the game is posted. I won't say anything about it, or even the name of it because nothing is finalized yet.

October 5, 2011

Android Development

It has been over a month since I've posted anything. In that period of time I've basically done minimal work when it has come to actual game development. However, I've been busy learning a framework inside out so that I can easily develop games for Android. OpenGL ES isn't actually that bad once you've learnt most of it and how everything works (it still is a bit ugly and I hate procedural programming). I've found a 'cure' to the crappy emulator by using a cross-platform framework. This means I can develop a Desktop, Webapp and an Android app all in parallel without having to change my code. I've actually spent a reasonable amount of time figuring out artwork and building GUI elements. It would appear that I've done nothing, but at the same time I've done so much its hard to explain everything without boring someone to death.

I've also spent the last month catching up with friends and relaxing a bit more. It isn't out of the question for me to take a bit of a break. I'm starting to get settled in again and this time I'm ready to take on some more serious development. I'll be able to focus more on development of the game and less on the framework since I'm going to be using a third-party framework. It is actually designed very well that it pretty much matches most of what my old framework did (but the fact its an open-source project with 20+ contributors means it is better overall and more robust).

I even peaked at the older XNA + C# game that I had worked on. I might even consider polishing it up and getting some artwork/sounds then post it as a Win7 Phone app (assuming 7.5 hasn't broken everything lol). I'll have to revamp and rewrite a good chunk of the code to make it acceptable/performance orientated. However, that is down the road. For now, I will focus on my Android project and probably post a developer's preview on my website within the next few weeks.